The Spirits Within

Character Generation

 

Alright, alright, alright. This isn't the snazziest webpage in the world, but i'm not here to win awards. This site will help you generate a character to use in The Spirits Within. (The site will be greatly expanded once the game begins). Simply download the Returner's FFRPG v2.0 rules here, and fill out this form using the information in the rulebook as your guide. House rules and
directions are noted in parentheses. Incomplete forms or forms with incorrect data may not be considered, although I may
contact you for clarification or correction. Forms without a valid email address will not be considered at all.

 

Your name (Or preferred online handle):
Email address:
Character Name:
(Note: Even though this is a Final Fantasy game, it is set on the planet Earth, so pick a realistic-sounding name.)
Race: Human
Age:
Gender: Male Female
Ethnicity:
Skin Tone:
Eye Color:
Hair Color:
Height: feet inches
Weight: lbs.
Build:
Tattos, scars, other distinguishing marks (describe):

Class:
Aspect (See Chapter 1 for aspects available to your class.)
Stats: (Assign a total of 40 points to these attributes. No attribute may be lesser than 2 or greater than 10. Make sure your
chosen attributes meet or exceed the minimum requirements for your chosen aspect. If you do not use all 40 on the main
attributes, you may use the remainder to augment your HP and MP.)
Strength:
Vitality:
Agility:
Speed:
Bioetherics (Magery):
Willpower:
Extra HP (If any):
Extra MP (If any):
Equipment (With an allowance of $500, pick out any equipment you wish to purchase from Chapter 5.
Assume that your character can carry 99 of any given object. Note any money remaining after all purchases.)

Skills (Using the amount of points listed for your aspect in Chapter 1, list the skills you wish to possess. Mention default skills
only if you wish to increase them. If you wish, you may also use skill points to augment your stats at the cost of 25 skill
points per one attribute point, or 50 if you wish to increase an attribute above 10. Please note such augmentations here. Any
unused skill points will be discarded.)

Advantages/Disadvantages (You may pick one free advantage from the list in Chapter 1. This advantage shall not be worth
more than one point. You may purchase additional advantages by picking disadvantages. If you prefer, you may also use
points gained from disadvantages to augment your attributes, though no stat may be raised above 10 in this way. Please
note such augmentations here. Any points from disadvantages not used will be discarded.)

Magic (If your character is a White Mage, Black Mage, Red Mage, Blue Mage, Grey Mage or Summoner, you may
select three level-one spells from Chapter 7 that correspond to your chosen aspect.)
Spell 1: >
Spell 2:
Spell 3:
Brief biography (You need not go into great detail here: Just briefly describe your character's life and give me a feel
for your writing style.)


 


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